Forbidden Psalm – A new campaign begins

It’s been a while since I made a post! Did you think I stopped making stuff or just got behind in photographing it because I made so much? Well, it’s the latter.

The last time I played Forbidden Psalm, I made a few mistakes:

  • I played coop without knowing how difficult the Ghouls are. Running away is a solid strategy
  • I played on a 3’x3′ table. This made it too difficult to escape. A 2’x’2 table is recommended for good reason. I use these mats.
  • I did not have enough terrain. This made it so monsters could easily see models and there were less directions to run. So I built an entire Venetian city (overkill). About a 1/4 of it is finished and painted.
  • HP counters are essential for any type of game that uses hit points. I made some of my own and also bought some on Etsy.
  • Tokens for statuses and when models have activated are super useful. I use the tokens for One Page Rules which are available for free on Google Drive adjacent to the rules.
  • I forgot to use the Omens. I made my own cards using the instructions on the Gardens of Hecate blog with the artwork created by Knucklebones Miniatures: https://gardensofhecate.com/blog/miniature/diy-forbidden-psalm-omen-cards

Now that I have a 3D printer, I also printed up some mushrooms and some really cool looking treasure chests:

Game objectives are important and should look cool.

I don’t spend a lot of time on bases but I do try to keep them consistent. All of my terrain and bases use inexpensive Burnt Umber paint so they all fit together. My game mats are all from Battle Systems; which are affordable, very well made and work with Burnt Umber.

Skeletons are cast in Blue Stuff (Oomaru thermoplastic) and Magic Sculpt. Bases are just medium-weight chipboard cut with scissors.

We rolled up 4 Ghouls, which was perfect because we seem to play more semi-cooperatively. This type of game really works with this playstyle. In future missions, I will probably just add the max amount of monsters in the versus entry (unless it gets too easy).

Omens are a important strategy element in this game. There is a balance of using them too early vs saving them till after you don’t need them.

Standard Party sheet on a Dollarstore clipboard, HP trackers, D&D coins (not needed but cool), Omen cards and the Quick Reference page.

The Quick Reference page is missing a couple important details; so I wrote them in. Most notably, strike-back is at -3 unless its a monster or a model is joined by an ally. Also, ranged to hit rolls in light cover are at -3.

In order to keep track who is who, all my skirmish miniatures have little numbers written in white paint pen. Hence, #C4 represents “Chick number 4”. I have “W” for assigned for wizards, regardless of male or female.

The building behind is a TTCombat Venetian ruin. The gaps were filled with wood filler, that is one reason why it looks better than most.
Most of the terrain here is from TTCombat Streets of Venice. I have a whole city I am close to being done building. When it is done, I will post photos here.

We really had fun this time and the game flowed much better.


On DriveThruRPG:

Forbidden Psalm - miniatures game, inspired by and compatible with MÖRK BORG.In the Footsteps of the Mad Wizard: Forbidden PsalmForbidden Psalm: Regicide

Free game aids and all of books for the game are on the official website for Forbidden Psalm here.


Happy gaming and crafting everyone!

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